Illustrated racing adventure: a red Ferrari Testarossa and a white Volvo 240 Turbo race down a mountain road towards a giant loop

BIG DREAMS. QUESTIONABLE BRAKING.

NEXTGENRALLY

GOOD DRIVERS.
BAD IDEAS.

Play now Free browser preview
No installation. Just one more lap.
COVER ART · THE ADVENTURE STARTS HEREInside the game

Now turn the box over

ONE MORE LAP.
ONE WORSE IDEA.

That corner you nearly held. That jump you definitely shouldn't have built. That replay you have to watch again.

IN DEVELOPMENT

This is a working preview. Car models, driving performance and the final release are still being refined.

01 — A little less sensible

TAKE THE RACING LINE.
OR BUILD YOUR OWN.

Classic stunt-racing spirit.
Your next very questionable decision.

Fictional racing illustration: a green Hummer from the rear and side on an alpine circuit with a normal bridge road in the background
CONCEPT ILLUSTRATION · GAME-CAR REFERENCE / AI SCENE
01

Find your limit.

Chase a clean lap, slide a corner or take on the AI. Switch to the cockpit when you want to feel closer to the road.

02

Build the bad idea.

Piece together your own straights, corners, jumps, loops and corkscrews in the track builder. Then be the first to try it.

03

Leave a little behind.

Offline crashes can deform the car and knock parts loose. Save the run and inspect the aftermath in replay.

04

Bring a little company.

Public matchmaking and private invitation rooms are in testing. Online play and mobile support are still being validated.

IN TESTING

Your track. Your terrible idea.

FIRST YOU BUILD IT.
THEN YOU BRAVE IT.

A 3D track builder, a scenery library and terrain tools. No code required. Just a plan. Preferably.

NEXTGEN RALLY track editor showing the Stunt Test Track, a large loop, buildings and trees, the Road/Scenery/Terrain library and the Test drive button
THE REAL TRACK EDITOR. YOUR NEXT BAD IDEA.View full size
  1. 01

    Lay the road.

    Choose Road, pick a part and place it on the grid. Rotate straights, bends, banked turns, bridges, ramps, loops and corkscrews into your route. Add a Start / Finish part.

  2. 02

    Make it a world.

    Pick grass, desert or snow and a time of day. Raise, lower, level or smooth the terrain; brush on asphalt or gravel. Add trees, obstacles, checkpoints and creatures from Scenery.

  3. 03

    Test the questionable bit.

    Select Test drive to try your working track. Return to refine it with move, copy, multi-select and undo/redo. Connection warnings help you find gaps and mismatched road ends.

  4. 04

    Keep it. Share it. Try again.

    Name the track and use Track files → Save to library to keep it in this browser. Export a JSON file for a separate copy or to share; Import track brings a file back into the editor.

Useful editor tools and shortcuts

Build and refine

Place, select, pan and erase. Rotate a part or selection, move or copy a group, adjust placement height and snap scenery to the surface. Use Top view, Fit track and the editor work light to inspect your layout.

R
Rotate
T
Top view
H
Fit track
Delete
Delete selection
Ctrl / ⌘ + Z
Undo
Ctrl / ⌘ + Y
Redo
Ctrl / ⌘ + S
Save to library
Ctrl / ⌘ + A
Select all
Open the game, then choose Track editor

The garage — three classics

PICK YOUR
TROUBLE.

A low-slung Italian. A Swedish brick.
And one very large alternative.
Three very different ways to find your limit.

THE THREE-CAR GARAGE

01 / 03

1984 · ITALY

Ferrari
Testarossa

Low, wide and made for a clean exit. Give the long straight your full attention.

Drivetrain
RWD
Style
Grand tourer
Enter the garage
Ferrari Testarossa game-car cutout on AI-generated alpine scenery
GAME-CAR CUTOUT / AI SCENERYWorking preview
Future machines

Ghost car · Your best run, back for more

YOU,
BUT FASTER.

Set a time. Then chase the ghost of your best run. Follow your old line, find the seconds you left behind and take them back.

  • YOUR PERSONAL BEST
  • YOUR CAR & TRACK
  • SAVED IN THIS BROWSER

Choose Time trial in the garage. Complete a valid run to create your ghost, then go again.

Chase your best
A blue Volvo 240 Turbo seen from behind chasing its translucent cyan ghost around a mountain-road bend
CONCEPT ILLUSTRATION · GAME-CAR REFERENCES / AI SCENE

Multiplayer · A little friendly competition

BRING FRIENDS.
BLAME THEM.

Find a public race, or create a private room and invite your friends. Race with car-to-car collisions. Then line up for a rematch.

  • PUBLIC MATCHMAKING
  • PRIVATE INVITATIONS
  • CAR COLLISIONS

Open the game and choose Play online to find your next grid.

Find your rivals

ONLINE PREVIEW · IN TESTING

A young woman playing on a laptop, driving a yellow Ferrari Testarossa
LAPTOPFerrari Testarossa
A middle-aged man playing on a tablet, driving a burgundy Volvo 240 Turbo
TABLETVolvo 240 Turbo
An older woman playing on a landscape phone, driving a green Hummer H1
PHONEHummer H1

Swipe to meet the grid

CONCEPT ILLUSTRATIONS · FICTIONAL PLAYER SCENES

03 — Keep the evidence

ONE RUN.
EVERY ANGLE.

The corner. The impact. The parts that kept going. Take control of a real recording and find the moment it all went sideways.

A real replay: the damaged Testarossa, cracked glass and detached body panels after a collision

ACTUAL GAME REPLAY Development build

Older computer? Start with Potato: simpler graphics, adaptive resolution and a 30 FPS target. Requires WebGL2 or WebGPU. Actual frame rate depends on your device.

Interactive 3D · starts paused and muted

The 3D demo loads only when you choose.

  1. 01

    You direct.

    Chase, cockpit, TV or free camera. Orbit the car and inspect the aftermath from your own angle.

  2. 02

    Every fraction counts.

    Scrub the timeline, step a frame at a time or replay at 0.25×, 0.5×, 1× and 2×.

  3. 03

    Keep the evidence.

    This is the game's replay engine. Save your own recordings in the game and revisit the entire run.

Make your own replay

Your machine. Your settings.

TUNE THE GAME.
THEN TUNE YOUR LINE.

Choose your graphics, motion, sound and controls. Settings are kept in your browser.

GPU ACCELERATED

WebGPU. WebGL2. Your choice.

Automatic tries WebGPU and uses WebGL2 when needed. You can also select WebGPU or WebGL2 yourself before starting. Availability depends on your browser and graphics device; the game shows which renderer is active.

AutomaticWebGPUWebGL2

30FPS

A lighter workload.

Reduce rendering work on a slower device or when you prefer a lower target.

60FPS

A smoother target.

The default performance target. Pair it with adaptive resolution to balance detail and motion.

EXPERIMENTAL

120FPS

For high-refresh screens.

Requires a capable device and a 120 Hz or faster display.

These are selectable rendering targets. Actual frame rate depends on the device, browser, scene and quality settings.

Display Graphics, GPU and lighting
Graphics
POTATO, LOW, MID or HIGH. Choose before starting; HIGH prioritises visual detail, while lower profiles reduce resolution and effect budgets.
Renderer
Automatic, WebGPU or WebGL2. The active renderer and any fallback are shown in the game.
Adaptive resolution
On or off. Adjusts image resolution to help keep motion smooth.
Performance target
30, 60 or experimental 120 FPS. Can be changed during a session.
Time of day
Morning, Day, Evening or Night. Choose before starting.
Sun glare
0–100%. Adjust the intensity of the sun's glare.
Blood effects
Enable or disable blood presentation for creatures and vehicles.
Fullscreen
Enter or leave fullscreen where the browser supports it. Supported Apple home-screen installations offer an alternative.
Graphics report
Download a graphics report from Settings during a game when you need help with a graphics problem.

Four graphics profiles

Maximum rendering budgets; adaptive resolution can reduce them further.
ProfilePixel budgetWhat changes
HIGHUp to 3840 × 2160Highest detail, larger shadows and reflection budgets.
MIDUp to 2560 × 1440Reduced shadows and reflections.
LOWUp to 1920 × 1080Lower model, resolution and effect budgets.
POTATOUp to 1280 × 720Simpler presentation without shadows or post-processing.
Audio Your own mix
Mute all / Master volume
Silence everything or set the overall level from 0–100%.
Music / Sound effects / Engine
Independent 0–100% levels. Preview the engine, garage music and race music before driving.
Commentator
Turn the English trackside commentary on or off, set its volume from 0–100% and preview the voice.
Commentary subtitles
Show or hide the commentator's subtitles.
Controls Keyboard and gamepad

Choose a primary and alternate key for driving, handbrake, air control, camera and restart. Escape is the fixed Pause key. Reset keyboard restores the defaults.

Default keyboard

W / ↑
Accelerate
S / ↓
Brake
X
Reverse
A / ← D / →
Steer
Space
Handbrake
K / I
Pitch up / down
J / L
Roll left / right
C
Camera
R
Restart run
Esc
Pause

Gamepad setup

Remap Accelerate, Brake, Reverse, Handbrake, Camera, Restart run and Pause across the standard gamepad buttons.

Choose a stick axis for Steering, Air pitch and Air roll, with a separate Invert option for each. Stick deadzone ranges from 5–40% (12% by default). Reset gamepad restores the defaults.

Touch driving controls are available separately in the game, including drive/reverse, pedals, steering and air control.

Camera How the speed feels
Reduced motion
Pauses automatic crash replays, camera shake, speed zoom and speed lines while keeping your individual settings.
Automatic crash replay
Enable or disable automatic replays after a crash. Reduced motion takes priority.
Camera shake / Speed zoom / Speed lines
Independent 0–100% controls for the motion effects.
Chase response
50–150%. Higher values make the chase camera follow more quickly.
Free camera sensitivity
25–200%. Adjust free-camera rotation, pan and zoom.
Reset camera
Restore the camera defaults while keeping your Reduced motion choice.
Before you drive Car, world and race

The garage also lets you choose a car and original, preset or custom paint; a built-in or locally saved track; grass, desert or snow; lighting and graphics; and Time trial with a ghost or VS AI. A track without race requirements opens as a Practice drive.

Inhabitants can follow the track's authored placement, be switched Off, or use Zombies, Animals or Mixed. Generated groups offer Few, Normal or Many and a placement seed. Track editor and Replay are separate choices in the menu.

Open the game to choose your setup

On the roadmap

MORE MACHINES.
FURTHER DOWN THE ROAD.

Two more classics are planned for future versions. They are outside the current three-car preview.

FUTURE VERSION

Porsche 911 Carrera 3.2 Coupe (1984)

A rear-engined icon, planned for a later garage.

FUTURE VERSION

Lancia Delta HF Integrale Evo II (1993)

A rally classic, planned for a later garage.

Your next lap starts here

COME FOR A CLEAN LAP.
STAY FOR THE CHAOS.

Play now

Desktop-first browser preview. No installation required.